Self-Assembling Games Workshop
The theory of self-assembling games is an extension of evolutionary game theory that studies how games may emerge from more basic interactions and how simple games may become more complex as they are played. The workshop considers such phenomena as the emergence of meaningful language use, inferential and learning capacities, and the social structures that constitute shared inquiry.
Speakers will include:
- Rory Smead (Philosophy, Northeastern) "Signaling and Group Formation in Dynamic Networks
- Hannah Rubin (Philosophy, University of Missouri) "Epistemic Monocultures and the Effect of AI Personalization" (with Joe O'Brien, Sina Fazelpour, and Kekoa Wong.)
- Shane Steinert-Threlkeld (Linguistics, University of Washington) "Anti-Babel: Three Degrees of Interspecies Comprehension"
- Daniel Herrmann and Jack VanDrunen "Pragmatics, Empiricism, and Self-Assembling Games"
- Robert Hawkins (Psychology, University of Wisconsin) "Navigating the Landscape of Latent Social Groups through Adaptive Code-Switching"
- Cailin O’Connor (Logic and Philosophy of Science, UC Irvine) "The Credit Incentive to Reinvent the Wheel”
- Klaus Zuberbuehler (Psychology and Neuroscience, University of Saint Andrews) "The Primate Roots of Human Language"
- Christian Torsell (Logic and Philosophy of Science, UC Irvine) "Task-Switching and the Self-Assembly of Learning"
- Aaron Bornstein (Cognitive Sciences, UC Irvine) "How decisions adapt to learned representations of experience and environment"
- Alice Huang (Harvard University) “Compete to Collaborate”
connect with us